Pathfinding With A*
Above is a demo of some pathfinding that I’ve implemented a few weeks earlier. Basically what you see in this video is this creepy old dude chasing Zack, the protagonist of Psychedelic Farmer.
I used the A* algorithm to find the “best” path to a given location. My expeirience with A* is that it is quite efficient if you are smart about it. And if you are trying to implement A* into your game, I recommend reading these articles:




