Pathfinding With A*

Above is a demo of some pathfinding that I’ve implemented a few weeks earlier. Basically what you see in this video is this creepy old dude chasing Zack, the protagonist of Psychedelic Farmer.

I used the A* algorithm to find the “best” path to a given location. My expeirience with A* is that it is quite efficient if you are smart about it. And if you are trying to implement A* into your game, I recommend reading these articles:


Subscribe to comments Posted on 05.05.09 to Game Development by Eddie
Post Tags:

Browse Timeline


Add a Comment


XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> <pre lang="" line="" escaped="">


© Copyright 2010 Illogic Tree | "Modicus Remix" by Zidalgo | Log in