OpenGL Pyramid

For the first time, I step out from two-dimensional game development and dive into the three-dimensional abyss. And like the Egyptians, I have built a pyramid. It uses one vertex buffer object (VBO) and a texture which is mapped onto the surface. Enjoy this 3D-model from this 3D-newb.


Subscribe to comments Posted on 10.31.09 to Game Development by Eddie
Post Tags:

Browse Timeline


Comments ( 1 Comment )

it’s a trap!!

Ersatzer added these pithy words on Nov 03 09 at 4:10 pm

Add a Comment


XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> <pre lang="" line="" escaped="">


© Copyright 2010 Illogic Tree | "Modicus Remix" by Zidalgo | Log in