Aquatic Pixels – HTML 5

I have been messing around a bit with HTML5 Canvas lately, trying to see what all the hub-bub was about. I must say, it is pretty neat and Javascript (V8) runs quite fast on Google Chrome. V8 is not as fast as native code generated from C/C++, but it is also not as slow as many scripting languages like Lua or Gamemonkey.

My first test while learning HTML5 was to produce a retro underwater visualizer. I was heavily inspired by the beautiful aesthetic of aquariums and wanted to capture its 8-bit nature. The art assets were taken from my game. You can flick/move the screen with your mouse and the camera moves with physically modeled momentum. This visual has been tested on Firefox 5, Safari iOS 5.0, Google Chrome, Opera 11.

This project took me about half a week to create. Most of the art assets were made by Mike Hussinger.

[ View Here (HTML5) ]

Father’s Monocle, 2011

In collaboration with Torsten Launchmann of the Dundee Comptempory Arts Museum in Scotland, I helped Torsten develop a real-time visualizer that showcase flocking numbers as they are projected through a meniscus lens.

It is currently being shown in the Startle Reaction exhibit and will last from October 2011 to January 2012.

The site says:

The exhibition will feature new commissions alongside significant works from the past decade, including Misshapen Pearl (2003), a wistful investigation of the streetlamp’s function in consumer society. Skipping Over Damaged Areas (2010) shows a series of film titles narrated by a voice-over artist, creating a new and unexpected narrative from the appropriated footage.

Below is a short video of the visualizer in action:

Magenta Beat

The beat shatters the sphere and ripples the vertices in hues of magenta and cyan. Fragments on screen become audio-reactive and dance to the wonderful music of Rei Harakami.

This new visualizer was developed in my own personal 3d engine. It is coded in C++ and uses OpenGL for the graphics. The fmod sound library provides FFT spectrum data of the song. I enable certain elements of the visualizer to react to the frequencies which causes it all to dance wonderfully.

PixelJunk Lifelike – Most Innovate Game of E3!

It’s been over a month now since I’ve started working as a programmer at Q-Games. And indeed, it has been very exciting, satisfying and educational. I am currently stationed on the PixelJunk team, doing mostly graphics for the upcoming PS3 title, PixelJunk LifeLike.

It’s hard to describe what Lifelike really is. Baiyon, the musician and visual designer of the title, described Lifelike as an “amoeba of life, reacting to your music”. I would not consider it a “game” in the traditional sense of the word — it’s more like an organic musical instrument that grows and responds visually to the sound. But regardless of what genre you want to place it in, Lifelike is one badass title.

I wanted to spread the word and announce that LifeLike was voted 1up’s Most Innovate Game in E3! Very exciting news indeed! Below is a recording of the game in action at an E3 press conference:

Cherry Blossoms

Above is a short video that I captured during my first week in Kyoto, Japan. The footage was recorded using my Nikon D90 with a 50mm lens. Enjoy!

Konichiwa from Kyoto, Japan!

Yesterday, I landed in Japan to embark on my new life as a programmer for Q-Games, an independent video game studio located at the heart of Kyoto, Japan.  Q-Games is perhaps best known in the states for their Pixeljunk series of games (such as Eden, Monsters, Shooter) on PlayStation 3′s PSN platform.

Kyoto is indeed a beautiful city. It is alive with the wonderful colors from the spring season’s bloom of cherry blossoms. As the former ancient capital of Japan (before it was changed to Tokyo), Kyoto is a exquisite blend between ancient Japanese heritage and modern digital life.

I am extremely excited to be in the game industry. And to be part of the famous Q-Games studio is truly a dream come true. Nevertheless, I will keep you all up to date on my endeavors. Cheers!

My Work at GAFFTA Arts Exhibit

Two of my digital arts pieces were recently accepted to be shown at GAFFTA (Gray Area Foundation for the Arts), an interactive digital arts exhibit located in San Francisco. The specific exhibition that my work will be shown in is called TRANSMUTATIONS and is being produced by sonicSENSE and GAFFTA.

The website states: “TRANSMUTATIONS builds upon an electronic information ecology framework consisting of a complex series of sound sculptures, machines, video projections and sensors that employ viewers’ reactions as one of the interface systems.”

The grand opening of the exhibit is on March 26, 2011 at San Francisco. You can also read the exhibition description.

 


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