Dialogue Trees

This will be a quick update about the dialogue tree system that I’ve implemented. Well, it’s implemented (see above).
And if you are looking for some info on how you can begin plan your dialogue trees, I recommend reading:
Comments ( 2 )
to some gamers,even only clicking and reading the dialogues could make them happy and excited enough…
Star Control 2,Fallout1&2,Planescape:Torment…hum..
Why can the user close the chat window? Presumably the only way to exit the dialogue is to pick an option, right?





