Introducing: FunkBot3000
Earlier this week, I was noodling around in Graphics Gale (my favorite pixel-art program) of which I haphazardly gave birth to this pixelated robot (shown on right). Yearning to get back into Flash game proramming, I decided to quickly prototype a small Flash demo using Actionscript and the spankin’ new flixel 2.0 engine.
I’ve always been interested in rhythm games. But oftentimes, I feel that music takes a backseat to gameplay. And rightly so since most games focus on providing gameplay that merely uses music as support for building the ambiance or to convey emotion to the player.
However, once in a while, a game is developed which mend music and gameplay in innovative and fun ways that it makes you wonder about the vast possibilities of game design. Games such as DDR, Rockband, Parappa the Rappa and Rhythm Tengoku are all prime examples of games that were able to creatively integrate music and rhythm into its core gameplay to fully immerse the player in the music.
I am currently developing this Flash game on the side in hopes to learn more about using rhythm-based game mechanics. It’s called FunkBot3000, and it is game about funky robots which are fueled by the power of music. I am currently not sure on how much time I can devote to this project because of my busy academic schedule. But I’ll try my best to bring it to some playable state.
[ Play FunkBot3000 ]
Comments ( 2 )
Thanks “boy george”, if that is your real name





