Introducing: Wasabi
While eating sushi with my wonderful girlfriend last week, I came up with this little simulation game involving a man and his struggling sushi bar. The game is called Wasabi and it’s a bastard child of two of my greatly-liked genres: farming sims and platformers.
So I’ve been furiously coding away in my underwater lab. And now, I feel that Wasabi is at a good state in which it can be released out to the public in hopes to receive some critically delicious feedback.
I consider the game to be in alpha right now, which means it still needs alot of balancing and tweaking to do to make the fun truly shine like a star!!!
Anyhow, I hope you enjoy my interpretation of how the sushi business works in the real-world. I tried to be as accurate as possible. Also, feel free to leave me some feedback in any colour you like.
[ Play Wasabi ]
Comments ( 2 )
Very fun. The music and artwork is perfect.
The Low/Med crops and Upgrade Fishing Rod upgrades are not very useful. It’s easy enough to just grow Lettuce and fish are caught quickly enough on your basic rod.
It was very easy to beat the game with only one farm plot and a 4-person gate (which I probably didn’t need to upgrade.
A note on balance, I could send all of my customers, go to the shop, buy lettuce and plant it before my gate hit 4. I couldn’t do the same for fishing. Perhaps the upgraded rod would have been the fix. Just a thought.
I wondered why you didn’t make the customers automatically go through the gate. In a real shop, you’d have to keep up with customers, not the other way around as you have it. If you changed this, a player could end up in a position where they lose stars if they cannot satisfy customer demand. Maybe this would lead the player to needing to balance the gate size (number of customers going in per unit time) and fishing/planting ability.
That’s awesome! I can’t wait to see what you do with it.
My favorite part of the game was when I almost cash starved myself and had to slow down to make sure that didn’t happen. It only happened when I paid too much attention to the TV and my finances got borked. Like, after I upgraded to 2 stars emptying my account, I didn’t have enough for another seed. I luckily had just enough veg left for another customer. I could squeak out enough money to buy low-end veggie and was able to bootstrap back. Tension!
If you can bottle that feeling of panic by balancing things just right, I think that would be awesome. You’re on the right path with limiting veggie/fish storage.
Some piddly feedback unrelated to the game design:
-The dude’s controls a bit wiggly. For precise movements (getting under a square) it was easy to accidentally overshoot and hit the wrong one.
-When I hit the block to warp in sushi-enthusiasts, I keep falling through the platform before if I’m not in the right spot.Again, good work. Thanks for sharing a WIP. After I saw it this morning and couldn’t wait to get home from work to play it properly.





