Fembot
Above is a video of the Fembot 3ds-Max model which is being rendered by my 3D-engine. I coded a custom plugin for Autodesk’s 3dsMax that exports 3D models out to my own custom format (XML based). My 3D-engine then reads my custom format and correctly imports it into my engine to be rendered in all its glory.
The model uses simple phong lighting and specular highlights to achieve the glossy look. The yellow-blueish tone is achieved by using the coefficient from the phong lighting (n-dot-L) and interpolating between two colors (yellow and blue); this technique is also known as Gooch shading. According to the Gooch model, colors range from cool tones to warm tones rather than dark to light, thus giving it an appearance of ambient lighting.
[ Large Rendered Image ] 1920×1080 PNG





