Master’s Thesis: Real-Time Grass Rendering

Grass is the most prevalent form of vegetation on the Earth’s surface. Thus, it is an essential element in rendering realistic outdoor scenes. But due to the geometric complexity of grass, rendering it realistically in real-time can be difficult and computationally expensive. Furthermore, to produce life-like representations of grass requires faithful physical simulations of movement provided by wind currents.

Ticking away are the moments that make up my final months in graduate school. And as my academic career winds to a conclusion,  I’ve been working hard and coding away at my master’s thesis project. My master’s thesis is all about discovering and implementing an algorithm to render luscious grass in real-time. My ultimate goal is to have hyper-realistic fields grass all over the place and all up in yo’ face!

Above is a screenshot I took of the current state of my project. It looks quite groovy so far, but my journey has just begun.


Subscribe to comments Posted on 08.24.10 to Game Development by Eddie
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Comments ( 1 Comment )

There are two things I can’t get enough of in games: trees and fields of swaying grass. I salute you! Can’t wait to see it in motion :) I messed around with generating grass once and the result was … subpar

sinoth added these pithy words on Aug 24, 2010 @ 8:46 pm

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