Games

PixelJunk 4am

4am is that deep night hour. In clubs, the music drifts to a new level entering a deepened state that often seems removed from reality. Whether you’re in a club or not, 4am always feels like the night has gone on forever, where there’s still that little bit of time left before dawn.

I coded all of the visualizer graphics for this title. Now in production.

[ Q-Games | Trailer | Teaser | Screenshot ]

Kyoto

Spiral into audioreactive obscurity as you are transported to a mysterious and melancholy land. Kyoto is an interactive ambient musical visualizer that serves is an homage to the wonderful city that I currently reside in.

This is a personal project which was designed and programmed by myself. Sound design by Jack Menhorn.

[ More Info | Video ]

funktronic 3000

The funktronic 3000 device has been mysteriously found in an abandoned funky alien spacecraft. Researchers have determined that it is merely an instrument for music creation.

So start building connections and making funky sounds that are out of this world!

[ More Info | Video ]

Synesthetic Dream (In Progress)

Synesthetic Dream was a 3D game I developed at the Guildhall. I was the lead programmer of this project of 13 people. It uses the UDK engine. At its core, Synesthetic Dream is a platformer, but players must master the skills of chaining together jumps, double jumps, and wall jumps to explore and uncover an increasingly beautiful game world. Players essentially create a painting as they successfully maneuver through the platforming puzzles.

[ More Info | Video ]

Legend of the Monkey King

Legend of the Monkey King features an elaborate and exciting face off between the renowned Monkey King and his rival, the Jade Emperor. The Monkey King has been fighting his way across the land to reach the Jade Emperor for the climax of his journey. The Monkey King must win to restore balance of the Universe!

The game is coded in UnrealScript and developed by a team of 11 people at Guildhall, in which I was the lead programmer.

[ Video ]

Between the Devil & The Deep Blue Sea

Go on a sea-faring adventure as you endeavor to slay the sea-monster that has engulfed your loved one. You progress through the game by leveling up and purchasing equipment upgrades. This game is an underwater adventure-RPG with a slight nod to classic Metroidvania-styled games.

This project is in collaboration with the artist Michael Hussinger. You can view his portfolio here. This game is under development.

[ Play Work in Progress | More Info ]

Wasabi

Have you ever wanted to own your own sushi restaurant? Well now you can! Come play Wasabi, a game where you play the owner of a sushi joint who is trying to reach recognition by making his restaurant a four star place. Grow veggies, fish for salmon and other swimmers, and spend your hard earn dollars to upgrade the place.

The game was licensed, published and featured by the flash portal site ArmorGames.

[ Play Here | Press ]

Sun God

Play as the Sun God, in which you protect an endangered species of plants from the militant vegetarians by controlling the weather.

Coded in Actionscript3 using the flixel framework. The game was developed during the Global Game Jam 2011, a 48-hour game dev competition hosted at USC. I served as the lead programmer, game designer and sound designer of the project.

[ Play Here | More Info | Official Entry ]

Corporate Adventures of Mr. Mask

It’s a classic stealth game in a retro mold — arrow keys to move and GameBoy Advance-level graphics. Each level has an entrance at the bottom, an exit at the top, and a bunch of patrolling baddies in between you have to avoid.

Coded in Actionscript3 using the flixel framework. The game was developed during the Global Game Jam, a 48-hour game dev competition hosted at Austin. I served as the lead engineer of the project.

[ Play Here | Press ]

funkbot3000

funkbot3000 is a charming rhythm-based musical Flash game where you level up your bot to grand funkiness with the power of love and music. Feel the beat by pressing buttons to the music.

The game was completely designed, drawn and coded my me. It uses ActionScript3 and the flixel framework for its backend. The game has been featured on several sites, including PixelProspector, SuperLevel and PerfectPixel.

[ Play Here | Press ]

The Carrier

The Carrier is a 2D platformer game that was developed during the TGP-1 course at the Guildhall. The game involves a mail carrier in World War I who must traverse the battle-ridden terrain to deliver mail. Get your carrier to deliver the mail from loved ones to the men in the trenches while avoiding enemy gunfire!

The game features a mini-game styled collecting gameplay mechanics. The engine was coded with C++ and OpenGL. It uses the DevIL library and fmod for the sound subsystem.

[ Download (7MB) ]

Umi Island

Umi Island is a tower defense style Flash game. Your goal is to protect the island from the baddies who terrorize the peaceful island. It draws inspiration from games such as Planets vs Zombies and other tower defense games.

Coded in Actionscript3 using the flixel framework. All art assets, code and sound was developed solely by me, with exception to a few units and tiles. This was the first game that I’ve developed in Flash.

[ Play Here ]

Freecell

I know that everyone and their grandmothers probably have Freecell in their portfolios. But what can I say? It’s a classic!

[ Download ]

Planet Umi

My first game ever made. Grow a Planet of delicious Umis to protect your precious planet. The game was coded in Python using the PyGame modules. All art assets were created by me.

The game was reviewed by PuppyBuckets and also had, oddly enough, an Italian folowing. Go figure.

[ Download (5MB) | Source Code ]


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